01.08.20

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Orn117 Devlog 2

"Unlike everything else in your life, the work you do here matters!"


A relatively quick update from the previous one, but I implemented an interesting piece that was worth logging on its own. That is, the 8 direction sprite renderer and base enemy class.

This class basically relies on a giant switching station determining the angle relative to the player and displays a specific flipbook. This current implementation may work plenty well for single player, I think this will require some updates to be effective in a replicated system.


Additionally, ive started work on an emitter system to allow for effects on point damage. Relatively simple, using off the shelf assets, its a nice bit of viscera. Pretty fun effect overall, needs some tuning prior to primetime.